Enchanting Fitting Room
Spell Normal

Enchanting Fitting Room

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Pay 800 LP; excavate the top 4 cards of your Deck and Special Summon all excavated Level 3 or lower Normal Monsters, also, after that, shuffle the rest back into your Deck.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
50± 8/ 100
Power Score
Intrinsic 51
Deck 50

Enchanting Fitting Room — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 50 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender

Why it scores here

Enchanting Fitting Room is a live Spell that needs no searcher: for 800 LP it excavates the top 4 cards and Special Summons every Level 3 or lower Normal Monster among them, so it converts deck contents into 0 to 4 bodies for one card. It reliably turns a Normal-monster-heavy deck into a small board, but the top-4 lottery, the LP cost and the Normal-only restriction cap what it reliably delivers. The 25 recorded decks confirm the card is really played (mostly inside World Chalice), but that frequency does not raise the score, and its high-looking stats earned nothing. No combo boards are recorded, so the combo axis rests on text inference.

Axis scores

Axis Score Evidence
Accessibility 55 Playable from hand with no searcher, but it only pays off if the top 4 contain Normal Monsters, and 25 decks run it at 2–3 copies (observed).
Combo & Conversion 45 Text gives 0 to 4 Level 3-or-lower Normal bodies per activation; no combo boards are recorded to confirm a realistic board size (inferred).
Resource Economy 55 Costs 800 LP and the spell card itself, but each Normal Monster summoned is a deck card moved to the field, and the rest is shuffled back with no loss (inferred).
Effect & Interaction 5 No negation, removal or hand-trap effect; it provides no opponent interaction (verified).
Material Utility 40 Low-level Normal Monsters are generic material bodies that can still serve as material when vanilla, but this is only inferred from the Level and Normal-type restriction (inferred).
Resilience & Flexibility 30 One spell with no recursion or redundancy, and it can be stopped by a Spell-negation response before it resolves (inferred).
Deck-Building Efficiency 50 Needs a deck with enough Level 3-or-lower Normal Monsters, a real restriction, but it is a single slot with a 2–3 copy spread in observed decks (observed).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Extender. Intrinsic ≈ 51, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Needs no searcher: it is live from hand with 800 LP as the only cost
  • Converts 0 to 4 Normal Monster bodies from the deck in one activation
  • Card-advantage neutral: no card is lost beyond the spell itself, and the rest of the top 4 shuffles back
  • Observed in 25 recent decks across 10 archetypes, so the role is real and portable

Weaknesses

  • Only Level 3-or-lower Normal Monsters qualify, a strict deck-building restriction
  • 800 LP cost and a random top-4 excavation make the result inconsistent
  • No opponent interaction and no recursion
  • No combo boards recorded, so its combo conversion is text-only inference

Counters / choke points

  • Spell-negation responses after the 800 LP is paid (inferred, the cost is lost)
  • Opponent Normal-monster-only decks give the card no reliable payoff (inferred)

Best use

Starter / Combo enabler: a Normal-monster body generator for Normal-heavy decks. Decks: World Chalice, Flamvell, Metalfoes. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: pay 800 LP, excavate top 4, Special Summon Level 3 or lower Normal Monsters, shuffle the rest back; Present in 25 recent decks; 2–3 copies, 3 on average 2.8, with World Chalice as the main home (9 decks)
  • Observed: Partners are World Chalice cards, and 10 distinct archetypes run it; Usage statistics: Flamvell gameplay inclusion 100% at 3 copies (small sample)
  • Inferred: Converts the deck into 0–4 bodies per activation, enabling material and combo lines; Spell-negation timing exposes the 800 LP cost; Normal-type restriction is a real deck-building cost
  • Data gaps: No combos supplied, so combo conversion is text-only inference No banlist token, so 3 copies (unlimited) is assumed Guide snippets are context only and do not give exact board sizes Expected number of Normal Monsters in the top 4 is not quantified











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